Sunday, December 26, 2010

A Small Update for Treasure Island

As i have told in the previous post that i was not able to resolve some in Treasure Island errors due to lack of time. I have made some changes in the Treasure Island. The error was in the mechanism of checking when you take the boat, I have improved it. I also changed some pixely things.

You can download the new version from here: Treasure Island 1.2.zip (3.14 MB)

Monday, December 20, 2010

Treasure Island

This is my first “48 hour game” and I entered it for the 19th Ludum Dare 48 hour solo game development competition. The idea of the competition is to see how good of a game can you create alone, from grounds up in 48 hours.

Here is compo entry. Rate my game.

Treasure Island


Downloads
Treasure Island 1.2.zip (3.14 MB)

Treasure Island.zip (3.13 MB)
Treasure Island (Source).zip (3.79 MB)

Instructions
Use WASD or arrow keys to move around. Collect as many treasure chest as you can. Find the cross mark to go to the next level. To move to the next island use the boat.

Esc for help and pause screen.

Troubleshooting
If you have problems getting the game to run. You should install .NET Framework 3.5 Service Pack 1 (Full Package) and XNA Framework Redistributable 3.1

Credits
Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in ).
Sound Effects: SFXR
Music: Track Cold Water from Album Life's Path by mindthings under Creative Commons Attribution - Noncommercial 2.0 France.
Pixel Art: Oddball’s small offerings used under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. And Oryx - LOFI Fantasy 2D/3D used under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.


The game uses: Erin Catto’s Box2D physics engine under the MIT License.

Creative Commons License
Treasure Island by BitSits Games is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Ludum Dare #19 - 6min Before Dead line

Did it at last. Submitted the game just 6min before deadline. Here are some of the screen shots of the game in action.


Here is my compo entry. SFXR just saved my time in the final hour. There are some errors in the mechanics though.

Sunday, December 19, 2010

Ludum Dare #19 - Work In Progress

I am taking part in 19th Ludum Dare Competition. Its a It’s a 48-hour solo-game-development-challenge-competition-thing. This is how my game looks 11 hrs before submission.


I have to work really fast to complete it on time.

Tuesday, November 30, 2010

Squares Vs Triangles

The idea of the game was inspired from Jon klassen's art squarestrianglesatsea.jpg and shapewarsweb2.jpg for Experimental Gameplay Project for the theme Night and Day for November.

Squares Vs Triangles


Download
Squares Vs Triangles 1.4.zip (2.06 MB)

Square Vs Triangle.zip (1.89 MB)

Instructions
Drag using LEFT mouse button to move any Square army. Try to reach the enemy(Triangle) Castle before they reach yours. Use Esc for pause and help screen.

Troubleshooting
If you have problems getting the game to run. You should install .NET Framework 2.0 and XNA Framework Redistributable 3.1

Credits
Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in ).

Music: Track Marching from Album MU.S.GA [Music for Strategy Games] EP by PILL under Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Brazil

Sound Effects: Snap-a-neck01.wav by CGEffex, canon.aif by man, bow_sound.wav by Anton, swosh-08.flac by qubodup. Sound effects are licensed under Creative Commons Sampling Plus 1.0 License.


Creative Commons License
Squares Vs Triangles by BitSits Games is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Monday, October 18, 2010

Atooms to Moolecules: Trailer

Here is the trailer of the secret game I and Maya was working on for about 11 weeks now. This was my IGF submission this year.


The levels in the game takes place in different parts of lab. I am kinda still working on the levels and stuffs. The game is more advanced version of my previous game Moolecule (small prototype).

The game have a "LAB Setup" where you can build your own lab sets and play around. Where you can use the equipments, add atooms and have lots of fun. This section was basically build to check the behavior of the lab equipments.

Here are some screen shot


and more ..


Hope you enjoy the trailer.

Wednesday, October 6, 2010

BIT Bits2Bytes 2010


Yippy! our game Atooms to Moolecule (in progress) won first prize in BIT (Techno India) Bits2Bytes 2010 in software designing competition. The first prize in this category was a "pair of mice".

Monday, July 19, 2010

Moolecule

Another submission for Experimental Gameplay Project theme Two Months of CASUAL ADDICTION. Connect the atomic creatures to make bigger and bigger molecule.

Moolecule


Download
Moolecule.zip (6.27 MB) (Release 2)

Instructions
Drag and drop using LEFT mouse button to connect the atomic creatures and RIGHT mouse button to detach it from the molecule. Make bigger and bigger molecule.

RIGHT click on any atom will break all its bonds.

Troubleshooting
If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 and XNA Framework Redistributable 3.1

Credits
Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in ).

Music: Track May from Album May by Alexander Blu under Creative Commons Attribution-ShareAlike 3.0 Unported.

Sound Effects: dinobird.wav by base_trix. Sound effects are licensed under Creative Commons Sampling Plus 1.0 License.

Moolecule uses: Creator Club's GameState Management sample under Microsoft Permissive License.rtf and Erin Catto’s Box2D physics engine under the MIT License.

Creative Commons License
Moolecule by BitSits Games is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Reviews
Best of the Net: Casual Addiction, Experimental Gameplay Project.

Saturday, June 12, 2010

Apple e Apple

Here is my another Experimental Gameplay Project for the theme Two Months of CASUAL ADDICTION.In the game you have to grow an apple tree and lots of apples before you collect all the arrows.

Apple e Apple


Download
Apple e Apple.zip (5.33 MB)

Instructions
The goal of the game is to grow apples as many as you can before collecting all the arrows.

Use left mouse button to drag and grow a branch or an auxiliary branch and right mouse button to trim the branch. Avoid walls and ground. Growing and trimming will drop and grow all the apples. To drop single apple grow a branch from its node.

ESC - Will pause the game

Troubleshooting
If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 and XNA Framework Redistributable 3.1

Credits
Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in ).

Music: Track Peace from Album Peace by Daichen under Creative Commons Attribution-Noncommercial-Share Alike 2.1 Japan

Apple e Apple uses: Creator Club's GameState Management sample under Microsoft Permissive License.rtf and Erin Catto’s Box2D physics engine under the MIT License.

Creative Commons License
Apple e Apple by BitSits Games is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

Reviews
Best of the Net: Casual Addiction, Experimental Gameplay Project.
"Apples" (Apple e apple) [archive], VeryCD.

Monday, June 7, 2010

Hangman - my first game

This was my first game made in Turbo C++ in 2005, when I was in class 11. Here are some screen shots.


After HANGED don't press any key to view the last screen shot but waiting 'll be very annoying.


Download the zip Hangman.zip and the code Hangman.cpp. I know its ugly :)

Wednesday, May 26, 2010

Speedy Crash

You are trapped in an endless asteroid belt, where you crash into them using your velocity. Another game for Experimental Gameplay Projects theme May means HIGH VELOCITY.

Speedy Crash



Download
Speedy Crash.zip (6.14 MB)

Instructions
Break the asteroids by crashing into them before you run out of fuel.

Controls: [UP or W] to accelerate, [A or LEFT] to steer left and [D or RIGHT] to steer right.

Troubleshooting
If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 and XNA Framework Redistributable 3.1

Credits
Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in )

Background Image: 3705124046_850da50884_o_d by nasa1fan/MSFC under Creative Commons Attribution-Noncommercial-No Derivative Works 2.0 Generic.

Asteroids images were taken from XNADevelopment.com

Music: Track Fearless from Album MU.S.GA [Music for Strategy Games] EP by PILL under Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Brazil

Sound Effects: boom1.wav boom2.wav boom4.wav by NoiseCollector, Gas Stove Turn Off 4.aif by MWLANDI. Sound effects are licensed under the Creative Commons Sampling Plus 1.0 License.

Speedy Crash uses: Creator Club's GameState Management sample under Microsoft Permissive License.rtf and Erin Catto’s Box2D physics engine under the MIT License.

Creative Commons License
This work by BitSits Games is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Reviews
High Velocity Roundup, Experimental Gameplay Project.

Sunday, April 25, 2010

Push Puzzle

This is my first experimental game made in 4 days. I have tried to give a look of black board as if the puzzle is played on it.

The April theme for Experimental Gameplay Projects is Wash, Rinse, and REPEAT.

Push Puzzle



Download
Push Puzzle.zip (6.69 MB)

Instructions
You can slide the puzzle blocks using with mouse [LEFT BUTTON]. The top and the bottom block can slide vertically and side ones can slide horizontally.

But if you make a mess you have to repeat the level.

Troubleshooting
If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 and XNA Framework Redistributable 3.1

Credits
Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in )

Music: Track Back to old school from Album back to old school by Danilo Mazzeo under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.

Sound Effects: chalk_on_blackboard.wav by vNomSomGomLom
Sound effects are licensed under the Creative Commons Sampling Plus 1.0 License.

Push Puzzle  uses: Creator Club's GameState Management sample under Microsoft Permissive License.rtf
Inspirational Source: Experimental Gameplay Projects

Saturday, April 10, 2010

Monday, March 15, 2010

Gombli: Demo

The first level of Gombli, exhibiting all the power-ups.


Gombli

This my entry in Imagine Cup 2010
Theme: “Imagine a world where technology helps solve the toughest problems”.
A single Player Platformer Game, where our game character Gombli will repair the ozone layer in the form of puzzle. The powerUps of the Game are Recycle ball, Soap bubble, Bean Seed and Marble. The powerUps are designed as such to teach the player the importance of Cleanliness(Soap bubble destroy Germs), Recycling(recycle ball), Planting more trees(Bean seed destroy CO2), and a loads of fun(Marble). This game also teach the player that animals should not be hurt.

Gombli


Download
Gombli Setup.zip (11.1 MB)

Instructions
Controls: Run left, Run right [A, D or LEFT, RIGHT], Jump [W or UP]. Use Power [SPACE or ENTER]. Press [TAB] to switch powers.

Troubleshooting
If you have problems getting the game to run. You should install .NET Framework 3.5 SP1, XNA Framework Redistributable 3.1 and Windows Installer 3.1

Credits
Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in ) & Maya Agarwal ( maya.agarwal2 @ gmail.com )

Music: Track traiin and hi ha ho from album 1 for kids by chris.B under Creative Commons Attribution-Noncommercial-No Derivative Works 2.0 Generic France.

Sound Effects: Sound effects are licensed under the Creative Commons Sampling Plus 1.0 License.

Gombli Uses: Creator Club's GameState Management sample and XNA Stater Kit: Platformer both under Microsoft Permissive License.rtf

Creative Commons License
This work by BitSits Games is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License

Sunday, March 14, 2010

Gombli first view

Our game character Gombli :)
for Imagine Cup 2010 Game Design Entry